We have a first-class↔& and professional buα£∏siness team and advanced project mβ≤πanagement to assist our art produc∑₩≠tion and creation. The curre≈ >€nt business scope covers the follo§↑ε$wing:
Game/video art production:
Original painting: character, scen₩ e, ICONS and UI (including C¶αhinese style, Japanese styleπ↓±, European and American realism, ×γ¶©Q version of cartoon↑•π, etc.) setting, concept✘γ ♣ual design and propaganda painting pro πduction.
Model: 3D hand-drawn and su¶'b-age (characters, scenes,€φ₩₩ props, mechanics) models and textures&↕.
Animation: animation binding and>Ω action production.
We have a first-class and profeβ₽±≈ssional business team and ad¥₩¶✔vanced project management to≠& assist our art prod✔$€₽uction and creation. The current busΩβ≤>iness scope covers the fol ₽lowing:
Game/video art production:
Original painting: character, scene±↓, ICONS and UI (including Chinese sty✘§le, Japanese style, δ¶∑←European and American realis•¥♥m, Q version of cartoon, etc.) sett¶®♣∞ing, conceptual design and propaga₩₩© nda painting production.
Model: 3D hand-drawn a€•nd sub-age (characters, scenes,π↑± props, mechanics) modeΩ<αls and textures.
Animation: animation binding and actioα'Ωn production.
We have a first-class and profe•≠©ssional business team a≠γnd advanced project management to assi♦<≈st our art production anπ∞d creation. The current bu→λ siness scope covers the following:
Game/video art production:
Original painting: character, λ↕scene, ICONS and UI €¶÷(including Chinese style, Japanese© style, European and American re♠×±alism, Q version of c↔↓artoon, etc.) setting, conceptual↔$ design and propagand♥σ♠a painting production.
Model: 3D hand-drawn and ↕" sub-age (characters, scenes, props, m↔Ω<echanics) models and textures.♣≤
Animation: animation binding and actio₩•£•n production.
We have a first-class and professiona₽<δl business team and ≥≈advanced project management to assist∞> our art production and creation. The c₹urrent business scope covers £π↑the following:
Game/video art productδ₹™ ion:
Original painting: character,↑>επ scene, ICONS and UI (inc•±luding Chinese style, Japane≥↓se style, European and ÷♥πAmerican realism, Q ve✔∑≥₹rsion of cartoon, etc.) setting, conceptual ®αdesign and propaganda painti★&ng production.
Model: 3D hand-drawn and su€€•☆b-age (characters, scenes, pr÷♣ops, mechanics) models and₽€ textures.
Animation: animation binding and action•®↓ production.
We have a first-class and professional ¶π€<business team and advanced project mΩ≠anagement to assist our art p×¶÷∞roduction and creation. The ★§φcurrent business scope covγ ε ers the following:
Game/video art production:
Original painting: cha¥↔Ω&racter, scene, ICONS and UI (in£←cluding Chinese style, Japane©se style, European and American real↑✘♠≥ism, Q version of ca≈δ₹↔rtoon, etc.) setting, conceptual±∏∞π design and propagandaβ↕® painting production.
Model: 3D hand-drawn and sub-ag✔₹e (characters, scene±✔s, props, mechanics) models and¶☆ textures.
Animation: animation binding and acti•σon production.