We have a first-class ≈ εand professional business tea§δm and advanced projec≤>∑≠t management to assist our art prod∞÷uction and creation. The current bu©≥<siness scope covers the fo≠☆llowing:
Game/video art product™®ion:
Original painting: charaπ≤cter, scene, ICONS and UI (including C¶¥ hinese style, Japanese style, Euro↓♣<&pean and American realism, Q verβ☆→™sion of cartoon, etc≠★.) setting, conceptual design a$™→★nd propaganda painting production.
Model: 3D hand-drawn and sub$•-age (characters, scenes, props, mechan→✘→®ics) models and textures.
Animation: animation binding and act↔ ion production.
We have a first-class and pr× ofessional business team and €→advanced project managemenΩ ←t to assist our art production and c ★ασreation. The current business sc®<ope covers the following:
Game/video art produ§ction:
Original painting: characte₩α±r, scene, ICONS and UI (incl♠ ®uding Chinese style, Japanese style, Eu§$ropean and American realism, Q vers&±±ion of cartoon, etc.) sett©ε♦¥ing, conceptual design σ<★and propaganda painting♦'× production.
Model: 3D hand-drawn an$$↕d sub-age (characters, scenes, &>σβprops, mechanics) models★ and textures.
Animation: animation binding and acεtion production.
We have a first-class×₩© and professional busδ iness team and advanced pr©↑®oject management to as¶ δsist our art production and creation. T≠↕he current business sc÷←♥ope covers the following:∏β
Game/video art productionΩ≈ε:
Original painting: charac≠★εter, scene, ICONS and UI (including←↓£ Chinese style, Japanese style, •≈European and American realism, β♣÷Q version of cartoon, etc.) setting, co$♠nceptual design and pro₹£•paganda painting production÷ ↔.
Model: 3D hand-drawn and sub-age (chara★€♥cters, scenes, props, mechanics) mode←↕®₩ls and textures.
Animation: animation binding and ↓∑action production.
We have a first-class and profe ≥ssional business team and advanced₽₽₹ project management to assist our art p∏♥σ∏roduction and creation. The current buπ↑≠®siness scope covers the "₹§following:
Game/video art productπ™§ion:
Original painting: character, ×←☆★scene, ICONS and UI (including Chi∞←δnese style, Japanese style, Eu₩®®ropean and American realism, Q versi★φ×☆on of cartoon, etc.) setting,↕← conceptual design and prδ•opaganda painting production.
Model: 3D hand-drawn and subπ÷-age (characters, scenesγλ↔↓, props, mechanics) mo∞♣γdels and textures.
Animation: animation" $• binding and action production.
We have a first-class a€↑®¶nd professional business team and a☆"'dvanced project manage↓∞ment to assist our art production and>λ creation. The current buλ§↑siness scope covers the follow ♠ing:
Game/video art production:
Original painting: cha↕≥racter, scene, ICONS and ∑®UI (including Chinese style, JapaΩ↕∑nese style, European and Amer↑£ican realism, Q version₩ of cartoon, etc.) setting£λ↕©, conceptual design aΩ¥♠nd propaganda painting production.
Model: 3D hand-drawn and sub£ $"-age (characters, scenes, p₽αrops, mechanics) models δ✘εand textures.
Animation: animation binding and ≥✔ε£action production.