We have a first-class and pro><✔fessional business team and adv ♣anced project management to ass&™ist our art production and₩π↓ creation. The curre×>∞πnt business scope covers the following←βπ✔:
Game/video art production:
Original painting: character,→¶✔" scene, ICONS and UIΩ↓™♣ (including Chinese style, Japa•δ nese style, European and American σ±↕realism, Q version o≠ ♥f cartoon, etc.) setting, concept≤¶↕ual design and propaganda paint↓≈ing production.
Model: 3D hand-drawn and← ©♠ sub-age (characters, scenes, props← ↔, mechanics) models and textures.
Animation: animation binding ÷πand action production.
We have a first-class and professio↕↑nal business team and₹¥≈ advanced project management∑♥↕ to assist our art productionππ→¥ and creation. The current busines≠✘s scope covers the following:
Game/video art production:
Original painting: c&® εharacter, scene, ICONS and UIα"∞$ (including Chinese style, Japα∏÷anese style, European an♦£d American realism, Q version ↔•of cartoon, etc.) settin∞βg, conceptual design and propaganda₩€↕ painting production.
Model: 3D hand-drawn and su←®b-age (characters, sce₽±≈nes, props, mechanics) models and ¶♠<textures.
Animation: animation bindi<€≤ng and action production.
We have a first-class and profeσ¶ssional business team and ↔®∞<advanced project manageme →∞¶nt to assist our art'δ£± production and creation. The c→α™$urrent business scope covers the follow¥σing:
Game/video art production:
Original painting: c$σ'↔haracter, scene, ICONS and UI (inclu ←ding Chinese style, Japanese style, Euλ"ropean and American realism, Q vers<₹ion of cartoon, etc.) settin•¶g, conceptual design and propagan≥↑↓£da painting production↔±.
Model: 3D hand-drawn and sub-a↔Ω•ge (characters, scenes, props, mechan☆ ics) models and textures.
Animation: animation binding and action★"≥ production.
We have a first-class and professional ×≤Ωbusiness team and advanc±<ed project management to assi♠♠st our art production and cre ×®£ation. The current business scope co>¶♥vers the following:
Game/video art production:
Original painting: character, scene, ICγ∏φ¥ONS and UI (including Chinese style, Ja"★&γpanese style, European and Am✘±₹erican realism, Q version of >cartoon, etc.) setting, conce↓←₽₩ptual design and propaganda €∞painting production.
Model: 3D hand-drawn and sub-a$α×ge (characters, scenes, props, m♥ ₽λechanics) models and tex↓✘♠'tures.
Animation: animation binding and a→↑≠®ction production.
We have a first-class and pr≥ β→ofessional business team and ☆'∏βadvanced project management to assist ±$π"our art production an✘ε≈d creation. The current busine↓∑αss scope covers the follow☆ ↑÷ing:
Game/video art production:
Original painting: character↕•ε★, scene, ICONS and UI (including C££γ✘hinese style, Japanese styleσ₽, European and Ameri'↑×can realism, Q versi'"ε≠on of cartoon, etc.)₹© setting, conceptual design a↔✔σnd propaganda painting prod↓♦>αuction.
Model: 3D hand-drawn↔&' and sub-age (characters, scen♥₩es, props, mechanics) models an₽®d textures.
Animation: animation b₽βinding and action production.