We have a first-class and professional₹>♥ business team and ad£ vanced project managem♦§ent to assist our art production ↔§∏and creation. The cur•↑rent business scope c™←₹£overs the following:
Game/video art production:©¥
Original painting: charact¥¥₩er, scene, ICONS and UI (incl↓γuding Chinese style, Jap£"anese style, European and Amer✔&ican realism, Q version φ★δπof cartoon, etc.) setting,φ≈ conceptual design and propaganda paint☆πing production.
Model: 3D hand-drawn anφ'•d sub-age (characters, sce™&≈×nes, props, mechanics) model∏'' s and textures.
Animation: animation bin÷ding and action production.
We have a first-class and professio∞nal business team and advanced project ↓πmanagement to assist our art•₽ production and creation. The curα↕rent business scope covers thφ₽₩e following:
Game/video art production:
Original painting: character, sceneα≈↕, ICONS and UI (including Chinese ☆ style, Japanese style, ¶European and American realism, Q vers↓♦→₩ion of cartoon, etc.) setting, co•π∞nceptual design and propaganda p±<₹ainting production.
Model: 3D hand-drawn and sub-age (c≥₩§®haracters, scenes, props, mechani ₽cs) models and textures.
Animation: animation binding a∑♠nd action production.
We have a first-class and pr®®"≥ofessional business team and advan™♦ced project management to ass&☆ist our art production and creatio₩→n. The current business scope≥§ covers the following:
Game/video art production:
Original painting: characte★$r, scene, ICONS and UI ÷→♥(including Chinese style, Jap↕≠Ωanese style, European and Am∑₹ε>erican realism, Q version ofπ¥✘♠ cartoon, etc.) setting, con©®α♣ceptual design and propaganda pai§×nting production.
Model: 3D hand-drawn and sub-age (ch♦α₩♠aracters, scenes, props, β§↑mechanics) models and texγ✘£tures.
Animation: animation binding an×∑±d action production.
We have a first-class and profe✔εαssional business teaβ&εm and advanced project management tλ€&o assist our art production and creatiβ•πon. The current business scope cover∞£σs the following:
Game/video art productio←♦↓n:
Original painting: character, ®✔'≈scene, ICONS and UI (including Chineseγ☆ ε style, Japanese style, European and Am∏'erican realism, Q version of ca★φ rtoon, etc.) setting, concept♥♥ual design and propaganda pain©λ✔™ting production.
Model: 3D hand-drawn a>φ nd sub-age (characters>λ≠", scenes, props, mechanics) models anε₩≤d textures.
Animation: animation bi♣'π™nding and action prod™✘∏∞uction.
We have a first-class and professiona ↓∏ l business team and advanced proje₽πΩ"ct management to assist our art pro¥→ duction and creation. "→✘The current business sc$♥™ope covers the follow ≈ing:
Game/video art production:
Original painting: char§®acter, scene, ICONS and UI (includin$g Chinese style, Japanese style δ, European and American rea£≤↕÷lism, Q version of car♥→toon, etc.) setting, conce→ptual design and propaganda paintin∑£g production.
Model: 3D hand-drawn an ≠d sub-age (characters•λ, scenes, props, mechanic<βs) models and textures.
Animation: animation binding and actioδ∏n production.